fix: 窗口居中加Screen.virtualX/virtualY偏移适配多显示器
原 Screen.width/height 居中在虚拟桌面原点,多显示器下窗口可能出 现在非预期屏幕。加 virtualX/virtualY 偏移后在任务栏所在屏幕内居中。
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@@ -39,8 +39,9 @@
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~~`m_speedHistory` 每秒只给 `m_activeInterface` 追加采样点,非活动接口永不采集,切换到新接口时趋势图为空。~~
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已新增 `m_lastRxBytesByIface` / `m_lastTxBytesByIface` 跟踪所有接口的字节基线,`calculateSpeed()` 遍历所有接口采集速度历史。切换接口时趋势图立即有数据。
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**8. 窗口居中未考虑多显示器**
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`AboutWindow`、`SettingsWindow`、`TrafficChartWindow` 用 `Screen.width/height` 居中,frameless 窗口在多屏环境下可能出现在非预期屏幕。
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**8. ~~窗口居中未考虑多显示器~~ ✅ 已修复**
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~~`AboutWindow`、`SettingsWindow`、`TrafficChartWindow` 用 `Screen.width/height` 居中,frameless 窗口在多屏环境下可能出现在非预期屏幕。~~
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已加 `Screen.virtualX` / `Screen.virtualY` 偏移,窗口在任务栏所在屏幕内居中而非虚拟桌面原点。
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**9. SPDX 版权归属为占位符**
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所有文件头 `SPDX-FileCopyrightText: 2024 MyCompany`,"MyCompany" 是模板占位符,应改为实际版权持有者(如 `2024 Jokul`)。
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@@ -48,8 +48,10 @@ Window {
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onVisibleChanged: {
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if (visible) {
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x = (Screen.width - width) / 2
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y = (Screen.height - height) / 2
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// 居中到当前屏幕(任务栏所在屏幕),加 virtualX/virtualY 偏移
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// 避免多显示器下窗口出现在非预期屏幕
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x = Screen.virtualX + (Screen.width - width) / 2
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y = Screen.virtualY + (Screen.height - height) / 2
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}
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}
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@@ -97,11 +97,12 @@ Window {
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return "◉" // 其他:通用网络节点
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}
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// 显示时居中到桌面
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// 显示时居中到当前屏幕(任务栏所在屏幕)
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onVisibleChanged: {
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if (visible) {
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x = (Screen.width - width) / 2
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y = (Screen.height - height) / 2
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// 加 virtualX/virtualY 偏移,避免多显示器下窗口出现在非预期屏幕
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x = Screen.virtualX + (Screen.width - width) / 2
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y = Screen.virtualY + (Screen.height - height) / 2
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}
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}
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@@ -95,8 +95,10 @@ Window {
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onVisibleChanged: {
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if (visible) {
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x = (Screen.width - width) / 2
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y = (Screen.height - height) / 2
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// 居中到当前屏幕(任务栏所在屏幕),加 virtualX/virtualY 偏移
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// 避免多显示器下窗口出现在非预期屏幕
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x = Screen.virtualX + (Screen.width - width) / 2
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y = Screen.virtualY + (Screen.height - height) / 2
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}
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}
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